We create virtual worlds

that help meeting real business needs

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Virtual reality captures the audio-visual perception of a person in order to tell, teach, surprise and involve in the events taking place in the digital universe

Up to


better memorization of information in the form of a VR course

Augmented reality allows you not to leave the world of real things, and adds virtual objects to it - text, video, three-dimensional models or your colleague from an online conference

Up to


speeds up the process of servicing complex equipment in production

Mixed reality combines virtual and augmented reality technologies, and represents all the existing possibilities of visual expansion of reality

More than


world's largest companies support the OpenXR standard


VR games VR games

Single-player and team games in virtual and augmented reality

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Retail and online sales Retail and online sales

Virtual stores and augmented reality apps for fitting and shopping

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Medicine and health Medicine and health

Opportunities of virtual and augmented reality technologies in the healthcare segment

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Exhibitions and presentations Exhibitions and presentations

Online exhibitions and presentations of products, services, and art objects for a wide audience

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Online meetings and events Online meetings and events

Online conferences and collaboration in a virtual space with advanced features from anywhere in the world

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Production Production

Industrial VR simulators for training standard operations and teamwork, as well as for sorting out emergency situations in production

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Corporate training Corporate training

Effective methods of professional development of the company's employees and soft skills advancement

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Education and enlightenment Education and enlightenment

Application of modern immersive technologies and gamification methods in classical education

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Construction and development Construction and development

Three-dimensional visualization of architectural solutions, joint inspection of design projects and interior configurators

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Our projects

Last news


14 октября 2020

My first experience in VR, or should I trust my first impression

We talk about how people who are not familiar with VR technologies describe their first experience.

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14 октября 2020

Games show serious figures: $100 million in sales on the Oculus Quest platform

The Oculus Quest virtual reality helmet, released in may 2019, recently reached the $100 million content sales benchmark.

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14 октября 2020

VR platforms for conferences and collaboration: an overview of current solutions

The subject of online tools for effective interaction with colleagues is now in the spotlight. We decided to make a selection of current solutions for communication in virtual reality and find out which of them really solve our urgent problems.

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Our partners

Clients about us